Xerath | The Magus Ascendent
- Strength
- Health
- Magic
- Difficulty
Mana Surge :
Xerath’s basic attacks periodically restore Mana.
Arcanopulse :
(9/8/7/6/5s Cooldown)
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Eye of Destruction :
(14/13/12/11/10s Cooldown)
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Shocking Orb :
(13/12.5/12/11.5/11s Cooldown)
Deals magic damage to an enemy and stuns them.
Rite of the Arcane :
(130/115/100s Cooldown)
Xerath immobilizes himself and gains numerous long-range barrages.
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Popularity
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Win Rate
Counter-Tips:
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Champions that have great gap closing abilities are strong against the long range Xerath.
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Buying a Banshee’s Veil does extremely well against a Xerath.
- Shocking Orb’s stun duration increases with distance traveled. Since the ability is his only form of hard CC, trading in close proximity to him keeps him from using it to its full potential.
- If you see a support xerath, SHUT HIM DOWN EARLY (lvl 1-3 perf). Once he has a point in all QWE abilities and start getting AP, he will bust you down. Attack when he misses his E.
Weak Against
Strong Against
Goes Well With
Goes Good With
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