Sona | Mavern of the Strings
- Strength
- Health
- Magic
- Difficulty
Power Chord :
After casting 3 spells, Sona’s next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona last activated.
Hymn of Valor :
(8s Cooldown)
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
Aria of Perseverance :
(10s Cooldown)
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
Song of Celerity :
(12s Cooldown)
Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed on their next attack.
Crescendo :
(140/120/100s Cooldown)
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona’s basic abilities.
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Counter-Tips:
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Do not clump in teamfights in a line – as the Sona will make your whole team dance!
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Sona is extremely squishy at earlier levels. Try to coordinate an assault against her early.
- Her Q poke doesn’t target you if she can’t see you, so hiding in an unwarded bush is a good way to lower her harass.
- Sona gives good overall utility and harrass, but her spells cost a lot of mana. Try to force her to spam them early game, then make a trade when she’s low on mana.
Weak Against
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Goes Well With
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