Lee Sin| The Blind Monk

  • Strength
  • Health
  • Magic
  • Difficulty

Flurry :

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy.

Sonic Wave / Resonating Strike :

(11/10/9/8/7s Cooldown)

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing Health.

Safeguard / Iron Will :

(14s Cooldown)

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin’s intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.

Tempest / Cripple:

(10s Cooldown)

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.

Dragon’s Rage :

(90/75/60s Cooldown)

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

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Counter-Tips:

  • It’s usually not worth chasing a Lee Sin because of how mobile his skills make him. 
  • Don’t clump together so his ultimate will not be able to knock-up multiple allies.
  • Try to put wards in your jungle, because lee sin can make counter jungle so hard. 
  • Lee Sin is extremely squishy at earlier levels, so try to focus him in early skirmishes and teamfights where he is still weak. 




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