Lee Sin| The Blind Monk
- Strength
- Health
- Magic
- Difficulty
Flurry :
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy.
Sonic Wave / Resonating Strike :
(11/10/9/8/7s Cooldown)
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing Health.
Safeguard / Iron Will :
(14s Cooldown)
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin’s intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
Tempest / Cripple:
(10s Cooldown)
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Dragon’s Rage :
(90/75/60s Cooldown)
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
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Counter-Tips:
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It’s usually not worth chasing a Lee Sin because of how mobile his skills make him.
- Try to put wards in your jungle, because lee sin can make counter jungle so hard.
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Lee Sin is extremely squishy at earlier levels, so try to focus him in early skirmishes and teamfights where he is still weak.
Weak Against
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Goes Well With
Goes Good With
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