Kassadin| The Void Walker
- Strength
- Health
- Magic
- 3 Difficulty
Void Stone :
Kassadin takes 15% reduced magic damage and ignores unit collision.
Null Sphere :
(9s Cooldown)
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Nether Blade:
(7s Cooldown)
Passive: Kassadin’s basic attacks deal bonus magic damage. Active: Kassadin’s next basic attack deals significant bonus magic damage and restores Mana.
Force Pulse :
(6s Cooldown)
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Riftwalk :
(6/4/2s Cooldown)
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
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Counter-Tips:
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Kassadin gets completely countered by AD damage early game due to him being melee and having a passive only strong against AP.
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Try to disable (stun/snare/knock-up) him if he uses his Riftwalk aggressively.
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Buying a Banshee’s Veil will significantly lower the damage you take from his skill combos.
- Watch out for Kassadin’s new tanky build, he’s not really weak to AD mids anymore. Be ready to get an early last whisper if he gets iceborn gauntlet.
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Goes Well With
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