Karma | The Enlightened One
- Strength
- Health
- Magic
- Difficulty
Gathering Fire :
Reduces Mantra’s cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma’s basic attacks)
Inner Flame :
(7/6.5/6/5.5/5s Cooldown)
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.
Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Focused Resolve :
(12s Cooldown)
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.
Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Inspire :
(10/9.5/9/8.5/8s Cooldown)
Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.
Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Mantra :
(45/42/39/36s Cooldown)
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
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Counter-Tips:
- Avoid letting her harass you for free, as it will lower her Mantra’s cooldown.
- Try your best to escape from her Focused Resolve when she casts it on you, as it will root you after a short while.
- Leave the circle from her Mantra Inner Flame as it will deal bonus damage in the circle after a short duration.
- Most effective poke for Karma is her Q. Esp. when she has Inner Flame on. I personally only use that to poke to save mana. Bait that poke early game before you dive. It does serious dmg and can slow you for lots of AA cooldown.
Weak Against
Strong Against
Goes Well With
Goes Good With
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