Jhin | The Virtuoso
- Strength
- Health
- Magic
- Difficulty
Whisper :
Jhin’s hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.
Dancing Grenade :
(7/6.5/6/5.5/5s Cooldown)
Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Deadly Flourish :
(14s Cooldown)
Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin’s allies, lotus traps, or basic attacks, they are rooted.
Captive Audience :
(2s Cooldown)
Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.
Beauty in Death – When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
Curtain Call :
(120/105/90s Cooldown)
Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
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Counter-Tips:
- Jhin has to reload after every four shots, disabling him to attack for a short duration. Take advantage of it by unloading your combos on him at this moment.
- Having no escape / self sustain ability, Jhin is susceptible to gap closing engages.
- On critting (either at fourth shot or by items), Jhin gets a movement speed burst for a short duration helping him to either escape or chase. Crowd-Control effects and items like Frozen Mallet / Frost Queen’s Claim may help alot.
- Deadly Flourish (W) roots immediately on hit helping in long distance engages for teamfights. Try to dodge his zapping speed W before teamfights.
Weak Against
Strong Against
Goes Well With
Goes Good With
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