Azir | The Emperor of the Sands
Azir Counter
- Strength
- Health
- Magic
- Difficulty
Shurima’s Legacy :
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands :
(10/9/8/7/6s Cooldown)
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise :
(1.5s Cooldown)
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier’s range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Shifting Sands :
(19/18/17/16/15s Cooldown)
Azir dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gains a shield.
Emperor’s Divide :
(140/120/100s Cooldown)
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
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Popularity
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Win Rate
Counter-Tips:
- Azirs are forced to start with their W first. At level 1, their soldiers are very immobile, and so is Azir. At level 2, he’ll probably take his Q. He shouldn’t have escapes until level 3. Get an early gank to try to snowball lane is the strongest azir counter.
- Azir’s E has a generally long cooldown. If he has dashed recently, take advantage of his escape being down. Be careful if he turns around on you. His shield gives a lot more protection than you think.Focus her when she uses her ultimate aggressively into a teamfight.
- Azir has to get close for his ultimate to be effective. If he’s dashing into a dangerous situation, you can assume he’s about to ult.
Azir Counters :
Weak Against
Strong Against
Goes Well With
Goes Good With
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