Hecarim | The Shadow of War
- Strength
- Health
- Magic
- Difficulty
Warpath :
Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.
Rampage :
(4s Cooldown)
Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread :
(22/21/20/19/18s Cooldown)
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
Devastating Charge :
(24/22/20/18/16s Cooldown)
Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows :
(140/120/100s Cooldown)
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
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Popularity
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Win Rate
Counter-Tips:
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Avoid being clumped so he won’t be able to use his ultimate to fear multiple people.
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Move away from him when he has his Spirit of Dread on, as he will heal from any source of damage dealth to enemies.
- When an enemy Hecarim ganks your lane, do not allow him to go behind you while he has his ‘Devestating Charge’ movement speed buff active. He may knock you back slightly, away from your tower into the opposing laner, preventing you from getting to safety.
- To counter the power of Hecarim’s ganks pick exhaust or champions with stuns or slows. It will massively reduce effect of his passive and Devastating Charge.
Weak Against
Strong Against
Goes Well With
Goes Good With
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