Rumble | The Mechanized Menace

  • Strength
  • Health
  • Magic
  • Difficulty

Junkyard Titan :

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter :

(6s Cooldown)

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Scrap Shield :

(6s Cooldown)

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Electric Harpoon :

(0.5s Cooldown)

Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

The Equalizer :

(110/100/90s Cooldown)

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

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Counter-Tips:

  • Quickly get out of Rumble’s ultimate AOE zone as it deals massive damage per second. 
  • Watch Rumble’s heat bar – he will be silenced if it becomes full. Take advantage of this as he’ll only be able to auto attack during this time. 
  • Building Magic Resist will fair well against a Rumble because he only deals AP damage. 
  • Don’t underrestimate an Overheated Rumble early, because his auto-attacks still do high Dmg 




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