The Ice Witch | The Ice Witch
- Strength
- Health
- Magic
- Difficulty
Iceborn :
Every 18 seconds Lissandra’s next ability costs no Mana. This cooldown is reduced by 1 second whenever Lissandra impairs an enemy’s movement with an ability (does not apply to movement-impairing effects from items).
Ice Shard :
(6/5.25/4.5/3.75/3s Cooldown)
Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit.
Ring of Frost :
(14/13/12/11/10s Cooldown)
Freezes nearby enemies in ice, dealing magic damage and rooting them.
Glacial Path :
(24/21/18/15/12s Cooldown)
Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw’s current location.
Frozen Tomb :
(130/105/80s Cooldown)
If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Movement Speed.
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Popularity
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Counter-Tips:
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Try not to stay behind minions to avoid taking splash damage from her Ice Shard harassments.
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Try to disable (silence/stun/snare/knock-up/displacement) her when she casts Glacial Path so that she won’t be able to jump to another location.
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Her Ring of Frost cooldown is fairly long, so try to play aggressive when you know it is on cooldown.
- A good Lissandra will try to q you whenever you go in to last hit in lane. Be aware of this because some times you can use this to your advantage to poke her.
Weak Against
Strong Against
Goes Well With
Goes Good With
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