Ivern | The Green Father
- Strength
- Health
- Magic
- Difficulty
Friend of the Forest :
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to recieve gold and experience. After level 5 Ivern can share jungle buffs with allies.
Rootcaller :
(14/13/12/11/10s Cooldown)
Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern’s allies can dash to the rooted target.
Brushmaker:
(0.5s Cooldown)
In brush, Ivern’s attacks are ranged and deal bonus magic damage. Ivern can activate this ability to create a patch of brush.
Triggerseed :
(12/11/10/9/8s Cooldown)
Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies.
Daisy! :
(160/140/120s Cooldown)
Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row.
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Popularity
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Win Rate
Counter-Tips:
- Ivern is popularly played as a jungler or support. Counterjungling him after or around level 5 can cause a great loss for the enemy team since Ivern can share jungle buffs with his allies.
- Ivern is squishy in early game. Keeping him behind as much as possible from the beginning may result in him being not helpful to his team.
- Deny him his jungle as he may not clear his jungle camps fast enough due to his passive.
- Try to disengage when he summons his Sentinel friend Daisy to fight with him. Daisy can knock upon its fourth hit on the same target.
Weak Against
Strong Against
Goes Well With
Goes Good With
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